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Game Design
Zombie Room is a small, fast‑paced survival game set inside a single locked room. Players must collect glowing orbs to earn points while dodging zombies that get faster and more aggressive over time. One touch means instant death, so every movement becomes a quick decision between risk and reward.
Designing Zombie Room taught me how to guide player flow in tight spaces, balance pressure with clarity, and use simple mechanics to create tension. It’s a compact mix of cozy visuals and light horror, inspired by my love of indie games that make big experiences in small worlds.
1. Zombie Room
CMST 315 Game Design
Solo Project made in 2025
Created in Unity
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